投稿日:2018年12月12日 / 更新日:2018年12月12日


Individual Papers
Refereed Papers
Chaos Analysis Using Pulse Waves on the Psychological Condition and Subjective Feelings of Video Game Players (Yasuhira KOMAGO)…1
The “flow” influence of music on block-breaking game by the game player, the game audience and the game viewer (Hisae KAJIURA, Shin-ichi NAKAYAMA)…13

Referred Short Paper
Digital-based Interactivity: Through the Analysis of Digital Games and Interactive Art (Kaori SUZUKI)…23

Special Section: Research on the User Experience in Games
Editorial (Toru FUJIMOTO)…29
Invited Papers
Empowering gifted students to learn through game design (Luis C. Almeida)…33
SIMULATED “REAL” WORLDS: Overview of a doctoral thesis on games and learning in science education (Elisabet M. Nilsson)…39

Referred Papers
The Effect of Interactivity with WarioWare Minigames on Second Language Vocabulary Learning (Jonathan deHaan, Fumiya Kono)…47

Industry-Univesity-Government Collaboration…61
Event Reports…65
Book Reviews…72
Talks about Games..95
Guideline for Submission…101