DiGRA Japan 9th Annual Conference will be held on March 3-4th at Okayama University of Science.

English version of the program is here! (Thank you, Prof. Amano!)

Link to the Proceedings. Each paper has a title and a short abstract in English.
The DiGRA Japan 9th Annual Conference Proceedings


DiGRA 2019 will be held on Aug. 6-10, 2019 in Kyoto, Japan. CfP is available here.

We are excited to announce the CFP for the 9th DiGRA JAPAN Annual Conference, which will be held at Okayama University of Science in Okayama from March 3 to 4, 2019. The official language of this conference is Japanese, but English presentation is also possible. Deadline for CFP is December 23, 2018. Please submit your presentation.
(The CFP page is written in Japanese. So please translate it with translation service.)


We are excited to announce the CFP for the 7th DiGRA JAPAN Summer Conference, which will be held at Meiji University in Tokyo on September 1, 2018. The official language of this conference is Japanese, but English presentation is also possible. Please submit your presentation.
(The CFP page is written in Japanese. So please translate it with translation service.)


The DiGRA JAPAN 8th Annual Conference was held at Fukuoka Institute of Technology, Junior College from March 2 to March 3, 2018. You can see the conference web site, the English program and the atmosphere of the conference at the following pages.

DiGRA Japan published Journal of Digital Games Research Vol.10 No.1.
About the table of contents, please see the following page.


The research group one of which consist of members of DiGRA Japan and Vice President of DiGRA, namely Koichi Hosi PhD, Akito Inoue, Kazufumi Fukuda Ph.D and Shinji Matunaga Ph D, working under the Agency of Culture, Japan has compiled the current research map on digital game in Japan and now is available on line from the following link.
Any researchers who would like to find out the latest trend on the Japnaese vidoegame research are encourage to download.


DiGRA Japan Annual Conference 2016 was held from March 11-12 2017 at Seijo University in Aichi Prefecture, Japan, You can find the program here


The 1st Serious and Applied Game Summit is the first summit to talk about “Save the World by the Power of Games”. Researchers, developers and users in the fields who needs the power of games get together at this summit, and talk and exchange information about Serious and Applied Games.


Data: Feb. 24 (Fri), 2017, 13:00-17:00 (summit), 17:30-19:00 (networking reception)
Venue: Embassy of the Kingdom of the Netherlands in Japan
Host: the Japan Digital Game Association (DiGRA)Education SIG
Co-host: Embassy of the Kingdom of the Netherlands (in Japan)
Organizing Committee:  Yoshihiro Kishimoto, Masa Furuichi, Luite Douma

On December 3rd and 4th, 2016, Fujikawa Lab- the Research Lab specialized in the Curriculum Instruction Development has conducted 2-days edutainment or e-learning game development hakathon at the headquarters of GREE, Inc. The hakathon focused on developing edutainment software for Social Studies and Home Studies for the 5th and the 6th graders.


This is 4th event which held annually and those who are from Sophomore year undergraduate and graduate students specialized in media literacy education were eligible to attend this hakathon.   Overall 26 students gather at the headquarters of GREE, Inc. in Tokyo, together with engineers and developers from GREE, Inc. They spited into four groups and developed 4 edutainment software at the end.

Students mostly focused on conceiving game ideas suitable for the said subjects while engineers and developers from GREE were in charge of programing.  With collaborative efforts, they had successfully developed four games in two days !  The winning title was called “Show Time,” which was an edutainment game for Home Economic Studies.  The graduate students drew approximately 60 illustrations, contributing to enhancing the quality of the games. The winning title will be considered for the actual launch of the product with GREE, Inc. being the publisher.

Through these hackathons, the aspired students in education major will be able to apply what they have learned in their teaching efforts after becoming teachers.

DiGRA Japan Education SIG also held the 5th Serious Game Jam on December 10th and 11th, 2016, developing five serious games with 40 participants of both students and professionals from over 6 countries at the headquarters of Beside Co., Ltd, Tachikawa, Tokyo.  This Game Jam focused on developing games which aims to reach various kinds of social issues.

These efforts make us realize that digital game has the power to change the world.

Curriculum Instruction Development Lab, Department of Education, Chiba University http://dfujikawa.cocolog-nifty.com/jugyo/

2014 Educational Game Hackathon Report


Reported by Furuichi- Educational SIG Committee member and Aibara- Student member of the DiGRA PR Committee

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