投稿日:2018年12月12日 / 更新日:2018年12月12日


Word from the President (Akira BABA)…1
Word from the Vice-President (Koichi HOSOI)…3

On publication
1st Public Lecture
Current state and view of video game industry in Japan (Akira BABA, Yoichi WADA)…23

Papers
Beyond Digital Game Studies: Where do game studies go when games are more than games? (Kenji ITO)…34
Recognition frame of a game: for Japanese game research review (Akito INOUE)…46
On Policy Issues “in” Virtual Worlds: Beyond the “Seniority-Based Dragonball Economy” (Hiroshi YAMAGUCHI)…54
Online Game Industry-current and future trends (Kenji MATSUBARA)…65
A Research of Games from The Industrial World in Japan: An Approach to The Project “Prescriptions of Video Games” (Satoshi YAMAMOTO, Takashi YAMAZAKI, Hitoshi YAMAGATA, Tadashi SATO)…74

Book review
Joost Raessens & Jefferey Goldstein (eds) “Handbook of Computer Game Studies” (Taiko MASUDA)…84
STEVNE Johnson “Everything Bad is Good for you: How Today’s Popular Culture Is Actually Making Us Smarter” (Takuji NARUMI)…86

Voices form (Japanese) Video Game Industry
Current situation and the future of developers at small and middle-sized companies (Kazuhiko HIROSE)…88

Industry-University-Government Collaboration
Industry-University-Government Collaboration in the Game: A Strategy of Human Resource Development in the Fukuoka Game Industry Promotion Organization (Masahito FUJIHARA)…94

Monthly Meeting…98
Activities of Special Interest Groups…101
Announcement of DiGRA 2007…102
Guideline for Submission…103
Bylaws…104