投稿日:2018年12月12日 / 更新日:2018年12月12日


Individual Papers
Refereed Papers
A Study in the Saiban-in Seido (Lay Judge System) Education Using the Role-Playing Experience in a Digital Game: The Learning Effects of Yuzai-Muzai on High School Students (Tetsushi KAMAKURA, Kazuya SUDA, Rujirat Vinitphol, Masahito FUJIHARA, Akira BABA)…1
Developing the sale of Game Literacy (Kosuke ZAITSU, Shigekazu HIGUCHI)…13

Research Reports
Clausewitz and Modern War Gaming: losing can be better than winning (Raymond B. Furlong, Translator: Dai KURAHARA)…25
A Study on Potentiality of Digital Games from the Viewpoint of Education and Welfare Support (Shigeki YAHIRO)…29

Invited Paper
Collection and preservation of video game softwares in the National Diet Library: Necessity for establishment of the national cooperation framework (Tomoko SAITO)…37

History of Games…43
Voices from Japanese Video Game Industry…57
Event Reports…61
Book Review…70
Guideline for Submission…72