投稿日:2018年12月12日/ 更新日:2018年12月12日


Individual Papers
Refereed Papers
Development of a 3D Game Engine Radish and Its Application to Architecture Comparisons (Naoya NITTA, Tsuyoshi KUNO, Izuru KUME, Yasuhiro TAKEZMURA)…1

Referred Short Paper
Influence of Music and Sound Effects on the Player while Playing a Block-Breaking Game by Flow Experience (Hisae KAJIURA, Shin-ichi NAKAYAMA)…13

Special Section: Research on the User Experience of Games
Editorial (Takashi KAWAI)…19
Invited Papers
Evaluating User Experience in Digital Games: A Psychological Approach (Jari TAKATAKO, Jukka HÄKKINEN, Göte NYMAN)…21
Evaluating User Experience in Digital Games: A Psychological Approach (in Japanese) (Translator: Takashi KAWAI)…37

Referred Papers
Effects of Visual and Auditory Information on Performance of Arcade Games with Hemispherical Immersive Projection Screens (Ysuhiro SEYA, Kotaro SATO, Yusuke KIMURA, Akira OOKUBO, Shigeki TOHYAMA, Hitoshi YAMAGATA, Kazumi KASAHARA, Hiroya FUJIKAKE, Yuki YAMAMOTO, Hanako IKEDA, Katsumi WATANABE)…49
Evaluation of Microflow Experiences Induced While Playing Video Games (Ryo KATO, Takashi KAWAI, Kenji NIHEI, Tadashi SATO, Hitoshi YAMAGATA, Hirofumi TASHIRO, Takashi YAMAZAKI)…59
Estimating Evaluative Components of Games from Review Articles: A Quantitative Analysis of Their Cluster Structure and Trend in Time Series (Takanori KAWASHIMA, Hajime MURAI, Akifumi TOKOSUMI)…69
Effects of Video Games on the Aggressive Behavior of Female University Students: Rewards and Negative Moods (Ayuchi YAMAOKA, SUzuna KOBAYASHI, Mizuho MOURI, Akira SAKAMOTO)…81

Invited Paper…91
History of Games…97
Voices from Japanese Video Game Industry…101
Event Reports…107
Book Reviews…112
Talks about Games..121
Report of Monthly Seminars…129
Report of Special Interest Group Activities…131
Guideline for Submission…132