投稿日:2018年12月12日 / 更新日:2018年12月12日


Individual Papers
Refereed Papers
The Educational Effects of the History Classes using MMORPG: Report of the Experiment in a Technical High-school (Tetzushi KAMAKURA, Shinsuke TOMIYASU, Akira BABA)…1
Content Analysis of Educational Video Game Software: Developing and Using a New Checklist (Mari AITA, Shoko HIRAKAWA, Nobuko IHORI, Akira SAKAMOTO)…13
Does Video Game Use Promote Aggression?: Effects of Frequent Viewing of Violent Depictions and Moderating Role of Cognitive Reflection on Junior High School Students (Kanae SUZUKI, Makiko SADO, Yukiko HORIUCHI, Mari HASEGAWA, Akira SAKAMOTO)…27
The Connection between Avatar-based Communication and Text-based Communication (Keisuke ASADA)…39

Refereed Short Papers
Toward Creative Critique of Digital Games: Proposal of a Useful Framework for Understanding the Subject Matter of Digital Games as Artwork through Visual Elements (Kaori SUZUKI)…51
Tutorialism: Gaming as a Cognitive Process (Akito INOUE)…59

Special Section: Video Game Developers’ Views on the Production of Visual Images
Editorial (Toru IWATANI)…67
Invited Papers
Computer Game Technologies Revisited (Atsushi MIYAZAWA, Akira OHKUBO)…69
Evolution and Future of Video Games: Introduction to Game Design through Racing Game Design (Isao NAKAMURA)…81
Case Study: Animation in Digital Games: From Motion Capture to Facial Animation (Takayasu YANAGIHARA)…93

Industry-University-Government Collaboration…105
Voices from Japanese Video Game Industry…109
Event Reports…115
Book Reviews…128
Talks about Games..138
Report of Monthly Meetings…147
Report of Special Interest Group Activities…151
Guideline for Submission…152