投稿日:2018年2月28日 / 更新日:2018年2月28日


Individual Papers
<Original Paper>
The role of a Japanese café where video game machine was introduced: A new form of urban entertainment in the form of Arcade video games
Yasuo Kawasaki

<Practical Research Paper>
The Practice of Game Developer Training by Applying an Open Online Learning Game Platform
Toru FUJIMOTO, Yoshihiro KISHIMOTO, Keiichi NISHIMURA, Kaoru TAKAHASHI, Kiyoshi TAKAHASHI, Masahiro YACHI, Yuhei YAMAUCHI

<Research Reports>
Effects of Digital Games Requiring Response Speed on Emotional Experience
Tomohiro KIMURA

University students’ evaluation of a digital game as a self-help tool to prevent depression
Hideichi MIYANO

Contributed Articles
Translator’s Introduction to IGDA Developer Satisfaction Survey 2014 Summary Report
Masahito FUJIHARA

IGDA Developer Satisfaction Survey 2014 Summary Report (Translation)
Edwards, K. Weststar, J. Meloni, W. Pearce, C., & Legault M. J., (Translated by Masahito FUJIHARA)

Feature Papers: CEDEC 2013
<Practical Research Paper>
Entertainment and Training Effect features of a Biofeedback Game “The ZEN”: long-term experimental observations and a case report as a therapeutic application
Nagisa MUNEKATA, Kotaro SAKURAI, Teruhisa NAKAMURA, Hiroshi YOSHIKAWA, Testuo ONO

Feature Papers: DiGRA Japan Annual Conference 2013
<Practical Research Paper>
Development and Evaluation of a simulation game “The Novice Teacher’s Diary” for developing teachers’ mentoring abilities
Yuki FUKUYAMA, Takehiro WAKIMOTO, Satoko AZAMI, Yui IGARASHI

Feature Articles: Graduation Studies 2014
Reports
Book Reviews
Index of Journal of Digital Games Research Past Issues
Guidelines for Submission