投稿日:2018年2月28日 / 更新日:2018年2月28日


Individual Papers
<Original Paper> (Feature Article : CEDEC2015)
Development of Game AI by using Collective Intelligence -Analysis of Agents in AI Wolf Contest-
Fujio TORIUMI, Michimasa INABA, Hirotaka OSAWA, Daisuke KATAGAMI, Kosuke SHINODA, Hitoshi MATSUBARA

<Original Paper>
The Effects of Playing Violent Video Games on Aggressiveness and Normative Beliefs about Aggression -Examination of Differences between CERO Ratings Based on Longitudinal Data of Junior High School Students-
Yukiko HORIUCHI, Sachi TAJIMA, Kanae SUZUKI, Akiko SHIBUYA, Akira SAKAMOTO

<Original Short Paper>
Task of Pressing the Buttons During Cut Scenes-Based on the Psychological Experiment Using the System Simulated QTE-
Sayako SUZUKI, Akira BABA

<Research Report>
Discussion of Suitable Organization and Environment on Game Development
Takeyasu ICHIKOHJI

Contributed Articles
<Voice from Japanese Video Game Industry>
“Pokemon Go” Has Promoted Paradigm Shift of the Game Industry/Market
Mari YADA

<Book Review>
Book Review “Jinkou-chinou no tameno tetsugaku-syo”
Takashi IMAGIRE

<Event Report>
The 4th International Conference on Japan Game Studies – Replaying Japan 2016
Keiji AMANO

Erratum
Guidelines for Submission
Editor’s Note